UI & UX | Motion Design
At Bungie, I helped define the visual language of Destiny 2 across nearly every area of the interface, contributing to a broad range of shipped features and eventually serving as UI Visual Design Lead. In that role, I focused on raising the craft bar, developing design talent, and improving the workflows and tools that supported production.
Before games, I worked across a wide range of digital mediums including marketing, branding, graphic design, concert visuals, film, VFX, and motion design. That variety gave me a broad creative foundation rooted in strong visual craft, clear communication, and a practical understanding of business goals.